Game Programming with Java
by Jesse L. Gunter
Unlock the true potential of Java for modern game development.Gone are the days of struggling with outdated graphics libraries. Game Programming with Java is your definitive guide to building high-performance, scalable, and immersive games using Java 17+ LTS and the industry-standard LibGDX framework.
This book moves beyond simple tutorials, focusing on the architectural patterns and optimization techniques required to build professional-grade software. You will not just learn how to code a game; you will learn how to engineer a game engine.
Inside, you will master:
Advanced Architecture: Break free from spaghetti code using Finite State Machines (FSM) and the Entity Component System (ECS) for unparalleled scalability and data locality.
High-Performance Optimization: Learn to conquer the Java Garbage Collector with Object Pooling and utilize professional profiling tools to maximize frame rates.
Physics & AI: Integrate the Box2D physics engine for realistic interactions and build intelligent NPCs using A pathfinding and navigation meshes.
The 3D Frontier: Gain a solid mathematical foundation in vectors, matrices, and quaternions to build 3D rendering pipelines and camera controllers.
Deployment: Go beyond the IDE. Master `jpackage` to create self-contained native installers and deploy your games to Desktop, Android, and the Web.
Whether you are a student ready to specialize or a developer looking to sharpen your skills, this book is your competitive advantage in the world of game development.
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