Scalable Search in Computer Chess
by Ernst A. Heinz, Wolfgang Bibel, Rudolf Kruse
This book presents the results of our past two-and-a-half years of research aimed at increasing the scalability and performance of game-tree search in computer chess.
Paperback
English
Brand New
Publisher Description
The text presents results of computer-chess research in the areas of selective forward pruning, the efficient application of game-theoretical knowledge, and the behaviour of the search at increasing depths. It shows how to make sophisticated game-tree searchers more scalable at ever higher depths. Throughout the whole book, the high-speed and master-strength chess program, "DarkThought" serves as a realistic test vehicle to conduct numerous experiments at unprecedented search depths. The extensive experimental evaluations provide convincing empirical evidence for the practical usefulness of the presented techniques.
Back Cover
The book presents new results of computer-chess research in the areas of selective forward pruning, the efficient application of game-theoretical knowledge, and the behaviour of the search at increasing depths. It shows how to make sophisticated game-tree searchers more scalable at ever higher depths. Throughout the whole book, the high-speed and master-strength chess program "DarkThought" serves as a realistic test vehicle to conduct numerous experiments at unprecedented search depths. The extensive experimental evaluations provide convincing empirical evidence for the practical usefulness of the presented techniques. Advantages: - presentation of advanced and brand-new research results in computer chess (e.g. selective pruning and other search enhancements, improved endgame databases, etc.) - numerous experiments at unprecedented search depths - extensive experimental evaluation - practical usefulness of new techniques proven within strong state-of-the-art chess program "DarkThought" - includes detailed implementation skeletons in ANSI-C - contains concise introductions into the game of chess and the basics of computer chess in general
Table of Contents
Summary and Contributions.- 0 Computer-Chess Primer.- 1 Adaptive Null-Move Pruning.- 2 Extended Futility Pruning.- 3 AEL Pruning.- 4 Efficient Interior-Node Recognition.- 5 Index Schemes of Endgame Databases.- 6 Knowledgeable Endgame Databases.- 7 DarkThought Goes Deep.- 8 Modeling the "Go Deep" Behaviour.- 9 Self-Play Experiments Revisited.- Perspectives on Future Work.- A How DarkThought Plays Chess.- B Tournament History of DarkThought.- C DarkThought and Test Suites.- D DarkThought at Test Games.
Promotional
DarkThougt unplugged Anspruchsvolle und brandneue Forschungsergebnisse des Computer-Schach.
Long Description
This book presents the results of our past two-and-a-half years of research aimed at increasing the scalability and performance of game-tree search in computer chess. We elaborate on our respective works in the areas of (I) selective forward pruning, (II) the efficient application of game-theoretical knowledge, and (III) the behaviour of the search at increasing depths. The broad range of topics covered by the three distinct parts of the book seek to provide interesting material for everybody interested in the field of "Compu
Promotional "Headline"
DarkThougt unplugged Anspruchsvolle und brandneue Forschungsergebnisse des Computer-Schach.
Feature
Anspruchsvolle und brandneue Forschungsergebnisse des Computer-Schach.
Description for Sales People
Das Buch pr
Details
We've got this
At The Nile, if you're looking for it, we've got it.
With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love!