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| Title: | Unity Networking Fundamentals: Creating Multiplayer Games With Unity |
| ISBN13: | 9781484273579 |
| ISBN10: | 1484273575 |
| Author: | Kelly, Sloan (Author), Kumar, Khagendra (Author) |
| Description: | Learn The Fundamentals Of Networking With Unity And C# This Book Covers A Variety Of Topics, Including Accessing Data Using Restful Apis, Local Networked Games, And Creating Multiplayer Online Games Using Client-Server Architecture The Book Provides The Basics Of Networking, Sockets, Tcp Vs Udp, Client-Server Architecture, Serialization, Restful Apis, Network Latency, And Client-Side Prediction Projects Are Presented To Illustrate The Concepts, Including A Chat Clientserver Overlay For Your Game, And A 3D Maze Game That Allows Up To Four Players To Connect Over The Network By The End Of The Book, You Will Be Familiar With Low-Level Networking Concepts Such As Protocols And Architecture As Well As High-Level Knowledge On How To Create Applications That Use A Clientserver Architecture For Multiplayer Games What You Will Learn Know The Difference Between Tcp And Udp, And The Pros And Cons Of These Protocolscreate Client-Server Multiplayer Games In Unity Using C#Receive And Process Data From A Remote Server Using Restful Apisunderstand Latency And How To Mitigate Its Impact Who This Book Is For Readers Familiar With Unity And C# Development Who Want To Create Multiplayer Games |
| Binding: | Paperback, Paperback |
| Publisher: | Apress |
| Publication Date: | 2022-03-01 |
| Weight: | 0 lbs |
| Dimensions: | |
| Number of Pages: | 280 |
| Language: | English |
